Use the location table, then the slot and metadata sequence to avoid an extra nested title folder.
Saves, settings, logs and cache are not the same files
With a custom Saves folder, the import destination is <custom folder>\savedata\1\<CUSA>\, and the run log follows that selected root. Use the launcher’s actual selected path rather than moving files into the default directory while the game reads a different one.
Default locations and the custom-root rule
On a narrow screen, scroll the table horizontally to read every column.
| Data | Windows | Linux |
|---|---|---|
| Save slots | user\savedata\1\<CUSA>\ under the program | Game data root: ~/.local/share/gow3; use its savedata/1/<CUSA>/ subtree |
| Game/menu settings | gow3.ini in the project data location | In the game data root |
| Launcher preferences | %APPDATA%\gow3-launcher\settings.json | ~/.config/gow3-launcher |
| Log | user\last_run.log by default | Game data root / last_run.log |
| Shader cache | Project user-data root; distinct from save slots | Game data root |
| F12 captures | screenshots folder under the selected Saves root | Same documented root rule; Linux capture behavior has validation limits |
Sources: Project README · Importing shadPS4 saves · Project README · Settings · Project README · Linux AppImage
Back up before transfer or rollback
Close the game and shadPS4 before copying data. Make a separate copy of both source and destination save roots. For a Windows package update, preserve the whole user directory rather than only one visible slot, and keep gow3.ini and launcher preferences if you need the same configuration. Store your manual backup outside a directory you plan to replace.
The launcher backs up saves before each start. The checked launcher source exposes Game → Save backups, Refresh and Restore, with a confirmation before replacing current saves and a safety copy of current saves. A separate manual backup remains useful when changing directories or evaluating another package.
Sources: Project README · What works · Project README · Importing shadPS4 saves · 2.4.1 source · Launcher settings and save restore
Import a same-title-ID shadPS4 save
Close both programs and preserve both roots
Close the port and shadPS4. Keep separate original copies of both save folders before changing the destination.
Locate the matching source title
Older shadPS4:
user\savedata\1\CUSA01623\. Newer versions:home\<user-id>\savedata\CUSA01623\. Substitute your own matching title ID.Use the port’s selected save root
Default Windows example:
C:\Games\gow3-windows\user\savedata\1\CUSA01623\. With a custom Saves root, append onlysavedata\1\CUSA01623\to that root.Copy individual slot folders
Keep each slot’s name and game files. Do not add another nested CUSA01623 directory. Exclude the slot’s internal
sce_sysfolder from the game-save contents.Keep metadata as sibling data
Beside a slot, create
<slot name>.sce_sysif needed. The source’ssce_sys\icon0.pngcan be copied there. Do not renameparam.sfotoparam.bin; their formats differ. Preserve an existing portparam.bin.Check Load Game before replacing originals
Start the port and choose Load Game. A slot without port metadata can appear under its folder name; saving again in the port writes metadata and refreshes the information. Check the loaded progress before treating the copy as successful.
If a slot is missing, test the directory without losing progress
The port displays at most 32 save entries. If a copied slot is missing from a long list, use a separate Saves folder containing only that slot under the correct savedata\1\<CUSA>\ hierarchy, with its sibling metadata folder. Keep the original root intact and restore the prior Saves-folder selection after testing.
For rollback, close the game, restore the original root or use the launcher’s selected backup, then reopen Load Game and check the expected progress. Disabling a cheat or changing the save path does not reverse progress already written to a slot. The cheat rollback notes explain that distinction.
RPCS3 progress is from the PS3 game and is not compatible with this import. The edition comparison explains why a matching game name is insufficient.
Sources: Project README · Importing shadPS4 saves · 2.4.1 source · Launcher settings and save restore
Sources and method
Prepared by GOW III · PC Field Guide from the linked maintainer documentation, release records and attributed original reports, with AI assistance in research, writing and implementation. We have not played or independently benchmarked the game. Source checks describe the records read, not our own gameplay results.
- Project README · Importing shadPS4 savesSame-title-ID Remastered saves only; includes slot metadata and list limits.
- Project README · SettingsSettings, memory allocation and multisampling behavior.
- Project README · Linux AppImageExperimental native Linux route; launcher smoke tests are separate from gameplay.
- Project README · What worksMaintainer feature descriptions, not this site’s gameplay tests.
- 2.4.1 source · Launcher settings and save restoreSave backups/Restore controls, preferences and package settings at the release commit.