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God of War 3 Remastered PC Ultrawide Support

In 2.4.0 and 2.4.1, ultrawide and 16:10 sizes are built into Render resolution; a separate mod is unnecessary for the six listed sizes. Choose the size, save and launch, or use Apply and restart in-game. The feature remains beta: HUD/QTE placement and pre-rendered 16:9 videos do not become fully widescreen.

All six sizes were reported tested on an RX 6700 XT, Windows 11 and the maintainer’s reference game build. Beta status and GPU-specific limits remain; this is not a test on every monitor.

Published · Updated

Sources checked · Port release 2.4.1

Check the exact size table and remaining display limits before treating black bars as a fault.

Built-in beta sizes

These are the project’s menu labels, including its broad 21:9 classification. Wider modes use Hor+ to expand the horizontal view rather than crop a normal 16:9 frame into a zoomed view. The taller 16:10 modes keep the horizontal field of view and reveal more above and below.

Sizes listed in 2.4.0 and the pinned ultrawide documentation

On a narrow screen, scroll the table horizontally to read every column.

ResolutionMenu aspect labelDocumented validation
2560 × 108021:9Reference RX 6700 XT / Windows 11
3440 × 144021:9Reference system and additional player reports
3840 × 160021:9Reference RX 6700 XT / Windows 11
5120 × 144032:9Reference system and additional player reports
1920 × 120016:10Reference system and additional player reports
2560 × 160016:10Reference system and additional player reports

Sources: Maintainer documentation · Ultrawide beta · 2.4.0 release · 16 October 2026 UTC

God of War III Remastered wider gameplay ≠ stretched video schematic with labelled task distinctions.
Aspect-behavior schematic based on the maintainer’s ultrawide documentation, not a gameplay screenshot.

Enable a built-in size and keep a return path

  1. Record the current resolution

    Keep the current Render resolution value. Native is the project’s 1080p return option; leave your engine-rate choice separate.

  2. Choose the offered size

    On launcher Home or Performance, select the exact width/height and beta aspect label under Render resolution. Save and press PLAY. In-game, open Insert or R3 + L2 → Performance → Render resolution, then use Apply and restart.

  3. Check gameplay and a cutscene separately

    Check character proportions, newly visible side/top content, HUD/QTE placement and video borders. A stretched startup logo or a 16:9 HUD layout is a documented limitation, not proof that the gameplay view did not change.

  4. Restore native if the result is unsuitable

    Choose Native in Render resolution, save and launch again, or Apply and restart from the running-game menu. Confirm the new session is back at the chosen native mode.

Sources: Maintainer documentation · Ultrawide beta · Project README · Download and play

What beta support still leaves visible

The documentation’s validation is scoped to its reference build and hardware. Report your exact render resolution, GPU, driver and what is cropped, stretched or missing if your result differs. For orange textures, corner rendering or bright white areas, use the graphics symptom table, rather than assuming every visual problem is an aspect-ratio issue.

  • The main-menu darkening covers only the central 16:9 region; outer parts can remain lighter.
  • QTE prompts and some HUD elements retain a 16:9 layout. The sides may briefly flash black when a camera sequence returns to gameplay.
  • Startup logos can stretch to the full screen. Pre-rendered videos retain 16:9 proportions: side bars on wide screens, top/bottom bars on 16:10.
  • At 32:9, objects near the edges can appear stretched because of the wide rectilinear field of view.

Sources: Maintainer documentation · Ultrawide beta · 2.4.0 release · 16 October 2026 UTC

When the older Ultrawide mod applies

Before 2.4.0, the project’s Ultrawide mod supplies resolution patches through the mod system. Put its ZIP or correctly structured folder in the selected mods directory, enable it, then select the added Render resolution. Unticking that mod removes its resolution and returns the selection to native. The mod guide covers priority and safe disable behavior.

The older 2.2.0 one-click installer is a version-specific route, not a requirement for 2.4.1. Do not stack it onto a current installation just to obtain sizes that are already built in. As with other render-resolution patches, the separate texture-fix patch is replaced rather than stacked.

Sources: Maintainer documentation · Ultrawide mod for older versions · Maintainer documentation · File mods and patches · Maintainer documentation · Ultrawide beta

God of War III Remastered ultrawide recording cover showing Kratos and the game title.
Optional historical reference: Nuwanda’s 21:9 recording, published 14 October 2026 in the source’s timezone, before 2.4.0 built-in support. The cover does not prove viewport geometry. Exact build, full coverage and current playback were not verified.
Open Nuwanda’s original 21:9 recording on YouTube

Sources and method

Prepared by GOW III · PC Field Guide from the linked maintainer documentation, release records and attributed original reports, with AI assistance in research, writing and implementation. We have not played or independently benchmarked the game. Source checks describe the records read, not our own gameplay results.

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